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From the Eurogamer article linked a few posts back (thanks Rainbird!):


"So for everything from the crucial question of content discovery to the not-so-little matter of how Sackboy should move - short answer, the floaty jump should no longer be a problem, as you can tweak all aspects of his movements, from his stickiness to his inertia, in the Popit menu - you should expect a sequel that comes with plenty of new ideas, but has also had a lot of thought put into how it presents them to you. For the casuals, there will be dozens of things that they can get working in a few minutes; for the rest of us, there should be more than enough stuff to tinker with for hours on end."

 

"...the floaty jump should no longer be a problem, as you can tweak all aspects of his movements..."

 

 

"...the floaty jump should no longer be a problem..."

 

:p