hatmoza said:
“Auto” has been around since mid 90s in RPGs (Beyond the Beyond 1995). it’s usually a sub option to get past random battles or weaker enemies. Final Fantasy XIII introduces Auto as the main option. Manually selecting commands is intolerable. The spells and techniques are all bunched up, and navigating between them is a pain. It’s not even approachable. It’s like SE wanted the players to stick with auto. Plus, by the time I’m done selecting my moves manually, my comrades have already finished the battle for me. I just don’t find it fun when I’m not even participating or strategizing the battle. I can’t even see what’s going on when I manually select commands because the fight is finished before I can even select anything. The only time I could see what was going on was in dragged out boss battles … and that eventually made me go back to using the auto command because of the “staggered” feature. Like I said, SE is promoting the auto system. The only way to stagger an enemy is to land rapid attacks (combination between Physical and magical attacks) and the quickest way to fill up the stagger bar ,which depletes gradually if you don’t attack fast enough, is to use the auto command.. In a nutshell, I couldn’t even get through the game using the commands manually because the game wasn’t designed for it, especially during boss battles. I know that the formula changes with each Final Fantasy. However, some elements that defined the game as an RPG were completely removed in this one. The obvious one was the absence of an open world. Not even a town to take a break from all the grinding. it was a nightmare. Walking endlessly in a straight line for 30 hours mashing the action button to get through battles … comparing that to previous FFs definitely makes them more complex by a mile. My honest opinion is that too much time was spent on the visuals and the gameplay was neglected. What also made FF a FF despite the “formula” was its unique battle system with each series. Final Fantasy XIII failed miserably with the battle system in XIII. I wasn’t a big fan of the gambits but boy it was a lot better than the pedigrams shifts ( I think that’s what it was called) |
As Outlawauron pointed out, either you're way to slow to output commands, or battles should have taken less than 5 seconds to finish in order for you to do nothing.
Not even the early battles in Chapter 1 take that short amount of time.
But even considering that, you're defining that S-E is forcing that option on players based exclusively on your opinion of the game and how you played it? See how illogical that is?
You can play the game both with Auto and without Auto, no option is forced upon you. If anything, S-E gives you more options. And once again, you can't possibily finish the game using the Auto option only, thus rendering that option pretty much useless in the end game.
As for your other points, I don't disagree. As I said, FFXIII had many downsides to it, but the linear aspect of the game is not FFXIII fault exclusively. It was a staple in FFX as well.
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