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vlad321 said:
Ail said:
 

sorry but a 50ms better ping isn't going to change a game of Starcraft at all...........

Heck, most RTS games transmit user interaction at 10 to 4 per second...

So now explain me how your 8ms ping make thing any better when the game doesn't interpret more than 4 to 10 user interactions per second anyway...

zYou obviosuly don't know shit about gaming then, because 50ms is the difference between making a successful amazing micro and getting your units killed. Also alright, 8-10 user interactoins a minute, that's still 10-13 ping, most definitely not 50, or worse, 100.

k I'm going to use simpler words because obviously you didn't understand the last explaination...

 

The most often any RTS game checks for users interactions is 10 times per second, most actually check for it only 4 times per second..

What this means is when you do your interaction, depending on the game, between 100 or 250 ms will pass before the game decides to process it... ( because the game is busy managing all your units and shits in btw, the mechanics of a RTS are different from those of a FPS).

 

So whether your command takes 8 ms to reach the server or whether it takes 100 ms, is exactly the same in term of gameplay, there is no difference at all..........

 

PS : The best korean SC players micro at the rate of around 210-240 interactions/minute, that's about 1 interaction every 270 ms in average..........

 

 



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !