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Hmmm. Digital Foundry seem to think technically, Alan Wake is right up there with GOW3 and UC2 on there full tech analysis.

Here is some quaotations from Digital Foundries tech analysis.

"Alan Wake's well-realised motion blur helps gives the impression that the frame-rate is smoother than its standard 30FPS. Attention to detail in this engine is second to none."

"Alan Wake's expert use of light, shadow and atmospheric effects is one of the highlights of the game. There's nothing quite like it on any other console game and it's a substantial tech achievement."

"Certainly though, the sense of scale that Alan Wake creates in the final shipping game is phenomenal"

"the basic building blocks for a bloody good game are in evidence and the technology is clearly state-of-the-art."




Further and much more impressive is Remedies latest comments.

"We already have a few bigger changes in mind that could free up as much as 30 per cent processing time, but they were too big to do for Alan Wake 1. But it's not all about improving the engine. We also learned what kind of content works and looks the best with the engine we have, and can, from day one, make cooler stuff in the future. Expect the downloadable content to benefit from this already somewhat."