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Torillian said:
I read something not too long ago on Gaf about how Japanese developers are able to make games for surprisingly cheap if you aren't going for amazing graphics on a technical level. With brute force programming they can make a PS2.5 game as they call it as cheap or cheaper than a PS2 game last gen. I didn't think about it before but perhaps this PhyreEngine is part of the reason they can do it so cheaply.

I wonder why Western developers don't do the same thing.  They really need to take more risks and their obsession with visuals is skyrocketing the budgets for their games.  I think most people stopped caring about graphics several years ago when characters started to look shocking realistic.  Other than removing the uncanny valley effect, I can't imagine graphics improving much further just because they look so good now.