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HALOOOOOOOO said:

Microsoft is doing well off of the hardcore market, and their software is often on top of worldwide sales charts thanks to America, the most hardcore market. Sony has lost a lot of ground in both markets thanks to the 360 and the Wii, although they still have games for both audiences. Sure Nintendo's console is selling the most hardware, but software belongs to Micro$oft, most of it being games geared towards... Well, you know. If the big N can somehow advertise those types of games (maybe offer online support?) then the chances of them being overtaken will be around .0001%. Alienating an audience can have drastic effects. That's why third-party developers turned to Sony over the past 10 years: many older people played games and not just kids or teens, so making games for a console with both audiences meant big bucks.


 Actually, the Wii has been moving more software per week worldwide than X360 ever since SMG came out. Note: This includes pack-ins with both systems.

 The X360 install base seems to buy about 10-20% more games than the Wii install base, but the Wii market is now sufficiently large to overcome that obstacle and hoover up more units. I expect 360 may surge past a few more times with big releases or game droughts on Wii, but from here on, I expect Wii to be the software king.

On topic, I imagine the Wii could stitch up the 14-21 demographic the same way the other platforms are: With high-quality, big-budget shooters.  There have been a few decent M-rated shooters for Wii, but nothing with the budget, cinematic style, development time, or marketing hype of titles like Halo 3, Gears of War or Resistance. Obviously the Wii can't compete with the graphics output of the other consoles, but it can offer a more sophisticated control scheme and immersive gameplay.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.