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Hmm... some people need to take their blinders off, and look at the whole picture. Here's how I see things:

It's a known fact that HD games this gen cost significantly more to make. (Exact numbers are irrelevant, merely that it is more expensive.) So to have the best attempt for sales of HD games, you want to go PS360 multiplat. Okay, so you'll do that. But the systems have very different architecture. Which should lead?

The prevailing thought is that the 360 is significantly easier to work on. Great, let's do that! But wait... look at the game patterns. Games that lead on the 360 have a much higher chance of a PS3 port being seen as poor, versus PS3-lead games being ported to the 360. So this means...?

The PS3 is still harder to develop for, from an exclusive point-of-view. But by leading on the harder platform, it makes the porting process easier, and keeps the games closer to parity with each other. So as to not hurt their company names, more are moving to a PS3-lead for developing, to increase the chance that the port will not be referred to as trash. But regardless of which you use for a lead platform, sacrifices will be made to make the game able to go between both platforms. I do think the best looking games for both the PS3 and 360 will be exclusives, since you won't have to worry about "Feature X" not being portable, and the systems can best be used to their full abilities.



-dunno001

-On a quest for the truly perfect game; I don't think it exists...