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Onyxmeth said:
vlad321 said:
Almi said:
 

so, whats the value of your "physical goods"?... only a small percentage of the price are for the actual material of let's say a jeans. you basically pay transport, the retailer and the brandname.oh and 1% for the chinese workers.

when buying a game you at least pay the actual "workers" like 50% of your price.

 

When I give you my jeans, can I use my jeans still? There's your value.

A good example with physical goods like clothing is knockoff merchandise/imitation goods. It's a big problem in large, urban US cities. There's lost value for the real manufacturer in the ability for consumers to acquire a fake NFL jersey from a black market dealer for $10-20 instead of the $60-80 it costs to buy a legal, officially licensed one. Women's purses/bags are also popular knockoff items.

The only real issue with that is... it's only illegal if someone sells it.

If I make my own NFL jersey for myself... there isn't anything they can do about it. (Unless the NFL thinks I am profiting from my NFL Jersey.)

Personal Use items aren't covered via copyright.  When your downloading a pirated game, you are technically creating that copy yourself.


This is actually why IP laws had to be created in the first place.

If you'll notice, international trade treaties always exclude counterfit items being seized when "it's reasonable they are using the items for personal use."

Here is the big one infact.

http://www.eubusiness.com/news-eu/us-counterfeit.482/