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vlad321 said:
Onyxmeth said:
vlad321 said:
Almi said:
 

so, whats the value of your "physical goods"?... only a small percentage of the price are for the actual material of let's say a jeans. you basically pay transport, the retailer and the brandname.oh and 1% for the chinese workers.

when buying a game you at least pay the actual "workers" like 50% of your price.

 

When I give you my jeans, can I use my jeans still? There's your value.

A good example with physical goods like clothing is knockoff merchandise/imitation goods. It's a big problem in large, urban US cities. There's lost value for the real manufacturer in the ability for consumers to acquire a fake NFL jersey from a black market dealer for $10-20 instead of the $60-80 it costs to buy a legal, officially licensed one. Women's purses/bags are also popular knockoff items.

That is also a wrong analogy. Because the pirated versions are far superior than the retail version in this day and age. By quality, the guys on the street would be selling a far better pair of jeans than the guys in the businesses.

Irrelevant and totally anecdotal. Pirated copies of games have many disadvantages same as they have advantages. Saying they are all far superior is false. Different problems present themselves across different platforms. Also there's no standard of quality in regards to knockoff clothing either. Some can be of similar quality to the real thing, and some of it can be utter crap.



Tag: Became a freaking mod and a complete douche, coincidentally, at the same time.