vlad321 said:
Oh sorry i thought you were asking why they put in the iPhone and not another console. The statistics just shows that even if youa ssume 90% of games are pirated, it's done so by a very small amount of customers, 10% in fact. As such the whole 90% is heavily skewed. |
It's poorly founded, because it's comparing the ways in which to measure both iPhone and PC pirate percentages, and yet only gives a reason as to why PC games are pirated. It's a wholly unique reason and doesn't address why the iPhone games are pirated, and it never addresses then why console games get pirated or how it correlates to the percentage of pirates over different platforms. Overall very poorly done, and an obvious plug for their product. I understand you have an agenda to fulfill here, but step back and look at this bunk. It's just sloppy, half done field work and the two segments of the article don't fit well together at all by themselves.








