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Graphics-wise the 360’s Xenos GPU and the PS3’s RSX are fairly different in implementation, but end up being very similar in performance. Treating Xenos as a 24-pipe R420, it could be quite competitive with a 24-pipe RSX despite a lower clock speed. The unified shader architecture of the Xenos GPU will offer an advantage in the majority of games today where we aren’t very geometry limited. The free 4X AA support offered by Xenos is also extremely useful in a console, especially when hooked up to a large TV.

Simply put, Xbox 360 games should be capable of better texture, while PS3 graphics could be better for pixel-shaders. When I said I thought Xbox360 s graphic card was better was I thought maybe textures were more important for a game.