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kiefer23 said:
selnor said:

Hey guys. By now we are all playing the Beta. Halo 3 and MW2 seem to have next to noone playing them. only 14,000 were on Halo 3 when Reach went live, and my mate said MW2 went from 341,000 to 67,000.

So are you getting wasted? Are you unsure?

Heres where we can post our tips and tactics guys. This game is amazing.

Reach improvements over Halo 3 that are much better for the game are as follows:

Melee is no longer overly powerful. This results in much more thought about when to make the attack, but also leaves you vunerable for someone else joining the attack.

Jump is less powerful. This is vastly better because traversing the maps requires more thought especially in chasing an opponent.

Weapons are more balanced. AR34 is more robust. DMR is vastly better than BR, it makes more sense at distant to. Plasma launcher is a great weapon for modes like Oddball or Head Hunter. Generally, there isnt really a weapon you dont want to use, like in Halo 3 noone would want to use the pistol or plasma rifle over a BR or AR34. Reach it's just tactics that change.

Modes. Headhunter is gods gift to any Lone Wolf lover. Stockpile is awesoem if you get a team that will talk on chat. Generator Defense and Invasion are pending.

 

Ok. Some tactics guys.

Abilities:

Spartans have 4 loadout options. ( Slayer Pro is different ).

Sprint is excellent for modes Oddball and Head Hunter. Carrying 6 Skulls and being 6 feet from the safe zone is when Sprint comes in very very handy. Same with Oddball ( Although when you have the ball you cannot use your ability or you will drop the ball ). With Oddball it's great to throw 2 grenades into a battle around the Ball carrier and then Sprint straight in just as the explosions go off. Hopefully everyone is dead and you are there to pickup and make your move.

Armour Lock. Do not use this in a 1on1 confrontation, unless you really must. A good player will normal grenade kill you when you deplete yout Lock. Noobs wont know about this though, so take use of this method on players that use Armour lock in 1on1. Remebr only use normal grenades against AL. It will literally sit beside them and wait to blow. Throw it at them about 3 secs after AL is used.

Using AL yourself comes into play when your in a room and 4 or so guys plus you are fighting it out. Use it then. They will all have to keep fighting to stay alive from each other. When your EMP charge goes out, they all will have no shields ( and not even notice you because they were fighting ) then just get yourself a triple kill. So basically AL is to be used in a big close fight.

I will post more later. Please by all means post some things you have found that work well.


Don't armor lock against a single enemy!?

http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=138513

It's fine against someone who doesnt know what to do when it's been used. But when you do it against someone good, you will find death comes a knocking. Grenade will always blow in your face when you exit lock. Some people have the timing of the grenade so perfect to.