By using this site, you agree to our Privacy Policy and our Terms of Use. Close
binary solo said:
Reasonable said:
binary solo said:
I was hoping for AW to really push the PS3 graphics kings to challenge PS3 developers to go one better. If these early quoted reviews are a reflection of how graphics will be described it doesn't look like my hopes will come true.

I don't think it's enough for the graphics competition to be within the PS3 exclusive developer community. Cross platform competition is the best motivator for continued improvement, not just for graphics but for overall game quality too.

Remedy have done amazing things with their lighting, if there was a lighting effects GOTY award AW would be the front runner for sure. And from the perspective of what the game needed graphics wise to create the right atmosphere, look and feel Remedy seem to have exceeded what they needed to achieve, by making sure the night lighting was outstandingly done.

I wonder if Remedy even consciously thought about trying to be overall graphics king (which would have been the wrong motivation IMO) or whether they remained focussed on delivering the visuals that were needed for the game to work as intended (i.e. perfect the lighting dynamic). I don't recall Remedy making expansive claims about being the Uncharted 2 graphics killer, so has it been a manufactured expectation on the part of overzealous fans?

But what if it really does turn out that 360 will never be able to touch PS3 exclusives for graphics, even with the Crytex engine? It will of course drive 360 exclusive developers to focus on other aspects of game quality, which at the end of the day would probably serve 360 gamers better. With 360 delivering innovative high quality gaming experiences. This would then flow through to Sony developers who would be forced to make sure overall game quality was continually improved, not just graphics.

I don't believe Remedy ever saw this as being about graphics in those terms, as you imply.  I think it's a shame that the game is being dragged into some sort of battle for graphics king on consoles.  It looks good but I think the focus has been on evolving gameplay - from open world to more narrative driven - with very good graphics vs aiming as high as saw GoW3 or Uncharted 2.  I think it should also be remembered that Remedy are small and that, until fairly recently, this was actually a multi-platform title for 360/PC rather than being wholely tuned for 360.

Unfortunately, at least on this site, Selnor seems determined to push every 360 exclusive of note into an arena with big PS3 graphical exclusives, which takes the focus off what I think is the focus of the game.

I hope you're not suggesting I think Remedy were dead set on being best graphics ever on console with Alan Wake. I said I don't recall Remedy saying any such thing. So what I was implying was that certain 360 fans were convinced this game would be the best graphics on console ever, and so they manufactured an expectation that neither developer nor publisher intended to claim.

Of course unless a game really does deliver on hyperbolic fan expectations all such claims end up doing is adding more fuel to the fanatic's fire. It gives one more bit of ammo for the fanatics on one console to shoot at the fanatics on the other console. The stupid thing is most of the fanatic ammo is self made and almost none of it really exists outside of their own little red vs. blue vs. green hyped up battlefield.

Next time someone makes an "OMG! best [insert game element that fanatics fight over here] ever!!1!1!!" they better have some strong non-fanatic evidence to back it up, or the game fanatics arms race will just continue to roll on. Though I must admit it is entertaining sometimes.

No, I was agreeing with you that I don't think that (quite correctly) that was Remedy's goal.  I think their initial goal was to deliver an action orientated thriller with strong horror overtones in a believable open world.  I think they then realised over time that they were going to struggle to combine the thriller/horror elements and a narrative in an open world and tweaked the core design accordingly.

Clearly they wanted the graphics to be decent, and clearly they had a focus on the graphics from a nightime/lighting perspective, which makes total sense.

From what I've seen they've delivered a really good game with graphics that are more than good enough to get the job done.  In the end I think it should be remembered that Sony, with their first party position, are simply in a much stronger position than MS if they want to ensure their console gets totally optimized, huge budget engines delivered to support some titles.  MS clearly gave Remedy a lot of support, but I don't think they are in the same position as Sony are with titles like God of War or Uncharted 2.

I was also agreeing that really, it's better to post with some real strong evidence vs a lot of passion and desire if you want to minimise the chances of eating your words.

Speaking of which, kudos to Selnor for acknowledging that passion and heart might have outweighed his mind in this particular case.

It's good to have passion, but it's better to be realistic about it.



Try to be reasonable... its easier than you think...