kupomogli said:
Prinny is an amazing game, Dissidia is not. I'm sure there's a lot of you who have legitimate mastery over most characters. If so, then how come you guys don't see all the imbalancing issues within the game? I've mastered Warrior of Light, Frionel, Cecil, Bartz, Cloud, Squall, Garland, Zidane, and Sephiroth during my time playing the Japanese game and then once the US game was released I mastered all of them except for Zidane again. Frionel is honestly the worst character in the game. You have to play the waiting game as if the enemy isn't close range you can't do anything. If you're in the air, you're probably going to get hit you try to attack mid range with Reel Axe over something that's not a sure hit, you're hit. Play the waiting game with the shield to reflect and brave attacks(and this should be the only HP attack you have equipped) or do a short hop to throw a fireball out and hope they reflect it so you can counter it with shield. Close range Frionel is godlike. Good players are sure to be able to fight mid range with pretty much any other character. Cloud is close or mid range, if you're playing a no equipment/accessory/summons game, which if you've got mastered characters that's what you should be doing, the double slash to Omnislash v5 can almost always break the opposing player. However it's not so easy as to just hitting them with it, you have to lead them into it. Sephiroth is cheap. Higher or lower than the player you can use Octoslash to blockalmost any incoming attack and it will follow the player. If they're not expecting it you're guaranteed to hit. The majority of the time they won't be expecting it if you get them to dodge then throw out an Octoslash you'll most likely get them. He has other attacks which are all decent but leave him open if he misses. Warrior of Light is my favorite to use against people who throw out random blocks and want you to attack first. The ground shield throw breaks any block and if they don't block it'll damage them. Almost all of his other attacks lead into HP attacks and can be used on the ground or in the air. Three long range attacks, spells, only two of which are good to use as gets the opponent to throw a guard out and you can do a brave attack right when it ends. Cecil. My favorite character even though he's right next to Frionel in the ranking list. Ground or air only. You can fake people out with some attacks by using them just enough distance away you won't hit and then the second attack will both change you and to the other form with an unexpected quick attack they'll usually get hit by. You can always spam Dark Flame against close range or mid range characters if you want to make sure you get the HP hit, though long range characters or Squall will either make you take an HP attack or hit you with long range brave attacks. Bartz. My second favorite character and personally someone I think would be the best character in the game if you didn't have to perfectly land a Slidehazzard attack near the ground and then follow up with Dark Spear to do an HP attack. He's got Holy to Flare but what kind of moron is going to get hit by Holy? Ridiculously easy to dodge. Squall is the same as you're not landing an HP attack against a good player unless you combo them into the ground or wall from a brave attack first. Anyways. After putting 100+ hours into the Japanese version then 100+ hours into the US version with my best friend and a few other people, the conclusion we came up with is that the game sucks. Now. Nearly all HP attacks won't be able to hit you as they're ridiculously easy to dodge. Second, any of you notice the time available between blocking and then coming out of block to block again. It's too fast for you to do an HP atack and get them without dodging while you need to wait for the exact moment to do an attack just prior to the blocl lifting to hit them as they can guard again and it's a near instant. After all your friends and you know all the attacks for all the characters you're going to use, even if you switch them up, the best way to play and how most of them will is to wait for an attack and block(I hate people who randomly block hoping the person attacks.) Because of this you're going to have to repeatedly dash/omni dash forward, back dash, dash, backdash, dash, etc, etc, etc, until you trick them into blocking or take the chance they're not going to block(and with most attacks you're not going to want to do that,) and then time when the block is ending to use your attack. So yeah. Severe balancing issues that if were fixed it'd be a great game. Give a character like Frionel some more variety and allow him to actually do something decent in midair, give a full two second time frame before being able to block again so people will think twice about just spamming block, make the storyline not suck.
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I pray you tell me what fighting game doesn't have imbalances between characters.
It's true that there are a lot of imbalances in the game, and all those that you have pointed out are very valid. But that's where personal experience and skill comes to play.
I'll give you an example from the character that I consider to be the most imbalanced in all the game. Cloud of Darkness. She has long range attacks, Instant HP attacks, Reflecting/Damaging attacks and pretty much can tear through any characters BRV pool like no tommorrow. Now if you just look at this data, you would think that CoD would be the first pick for most players, right?
Wrong. CoD is the toughest character to master in all of the game, mainly due to all of her BRV attacks being timming based. Even I, who have easily over 200 hours of experience in the game, just as you, and that have mastered all characters to LVL 100, still have one hell of a time trying to pull of the right attacks from her. Truth being said, I've fought against some really awesome CoD users, mainly because people develop individual skills for each character.
My character of choice is Cloud. I can pretty much destroy everything with him, heck I've even have done IC Chaos fight without suffering damage. And I also agree that Cloud is extremely imbalanced, especially when he gets to EX. My EX-strategy pretty much guarantees that i'm almost always at Full EX-Bar. Ergo, I can pratically decimate through any defense due to his EX-Defense Crush ability.
Although this advantage that Cloud has, a decent enough player can pinpoint some massive weaknesses on Cloud. His slow attack patterns, his lack of a trully short-range combo (Onion Knight/CoD/Bartz/Frionel/Zidane can destroy Cloud in close combat) and his dependance of BRV-->HP attacks can be exploited easily.
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