MikeB on 15 December 2007
@ Jessman
Just like with the PS2's Emotion Engine, with its missing L2 cache
Again a posting/article riddled with mistakes, the Cell does include L2 cache, but most importantly each SPE has its own local memory store which can operate as fast as cache, but it's not cache memory, although this type of memory is also used as cache with other devices. The use of this memory is very different from cache, you can even temporarily isolate each SPE (hence sometimes referred to as "System on a chip") doing its own operations either using one hardware thread or executing multithreaded code by the use of software threads.