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@ Jessman

Just like with the PS2's Emotion Engine, with its missing L2 cache


Again a posting/article riddled with mistakes, the Cell does include L2 cache, but most importantly each SPE has its own local memory store which can operate as fast as cache, but it's not cache memory, although this type of memory is also used as cache with other devices. The use of this memory is very different from cache, you can even temporarily isolate each SPE (hence sometimes referred to as "System on a chip") doing its own operations either using one hardware thread or executing multithreaded code by the use of software threads.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales