STEKSTAV said: IGN AU - "We should also mention that the story is let down a little by facial animations that don't do a great job selling what's going on. Characters look quite wooden and simply aren't capable of believable expressions or lip syncing." Destructoid - "The game manages to be one of the most visually accomplished 360 games out there. While it's not reaching the peak of the PS3's capabilities, the game has a fantastic and evocative artistic style, and there are some wonderful setpieces and lighting." Gameplanet - "The facial animations, particularly mouths, leave something to be desired in a game so character-driven." Gamepro - I also noticed an inconsistency in the character models. The title character looks detailed and refined, but the rest of the cast look positively dated in comparison. They exhibit awkward animations, which is made even stranger when you take into account the town's picturesque environments." 1UP - "If anything, Alan Wake reminds me of the first Uncharted. It is a great, but flawed work (hello ugly daylight, quirky animations, and a script that mocks the viewer even more than Lost or Twin Peaks) that lays the foundation for what could be an absolutely amazing follow-up." Eurogamer - "The genre has moved on since then. Games such as BioShock have shown how compelling and original storylines can be told in innovative ways. The likes of Uncharted 2 have offered up not just lush visuals but diverse locations and varied gameplay. With Heavy Rain, Quantic Dream broke the rules of game narrative and forced the player not only to think before pulling the trigger, but to feel. By comparison, Alan Wake is tired and derivative. Everything about it feels dated, from the linear level design to the red-green switch nonsense to the visual stylings (surely not even J Allard has attempted the hoodie-with-jacket combo since 2005)." Games Radar (in-house) - "Another contributor to Alan Wake's cinematic vibe are the graphics. You won't necessarily be blown away by the texture detail of the world or the facial animation of the characters, but you will be in constant awe of something that's arguably more important to the survival horror genre – the game's lighting effects."
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