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A game can be a RPG in many different ways (for me atleast). It can have a simulation world with lots of costumization to play your own role like Fable 2. It could allow you a lot of freedom to do different things then other players and through that create your own role such as Oblivion. Ot it could allow you to make your own decisions and though that shape the role you play in the story like Mass Effect (or an other Bioware RPGs for that matter).

The problem with the ''action RPG'' genre is that it most of the times is a action game that allows you to put some experience towards certain skills. Often even allowing you to max all skills leading to no costumization at all. Mass Effect is close to this aswell but it retains its RPG classification (for me atleast) by allowing you to shape your role through choices.

So if Activision is expecting to defeat the likes of Fable, Mass Effect, Oblivion or even Fallout 3 then they better realize that it needs to offer something besides leveling and experience to do so. The game won't fail sales-wise with Bungie's fame and if they are lucky a marketing campaign that rivals that of Halo 3, but still the game could be known as a flop for being a action game that claimed to be so much more (for example: claming to be a Oblivion killer).