twesterm said:
I actually didn't use the gambits much. They gave you such pitiful ones at the start of the game and continued to give you terrible ones for the next 10 or so hours that I just got use to using the bare minimum. Gambits were an excellent idea, they just would have had to try hard to execute them worse. Why is it fun to start out with gambits so awful that they just make me not want to use the system? I understand them wanting me to work towards something, but I'm already working towards leveling my characters and moving them throughout the license grid, that's plenty. I shouldn't have to fight with bad gambits. I'm sorry, but cast heal when <90% health is near worthless. Dragon Age did great by giving you the full range of options, their flaw was they went a little too in depth so their interface was a little funny and could be confusing and daunting at first. FFXII had a great interface, they just made it so bad I didn't want to use it. |
I agree that the gambits system wasn't very well implemented. The real potential of the system is only unlocked when you get all the 12 slots and all the gambit options, with some of the most useful ones being located on side-quest areas like the Necrohol of Nabudis.
I'm just not a fan of putting any game on Auto, even with Dragon Age, I just used manual outputs to my party, even when playing on Nightmare difficulty.
What sometimes ticks me off, is when people use gambits to say that the game played itself, when the game can be perfectly played without them. Heck, I even got through Zodiark, Yiazmat and Omega without using the gambits, and those were some trully insane battles xD
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