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thismeintiel said:
Bamboleo said:
Sony is copying Nintendo.

And they're doing it much more this gen then they did back in the N64 days. Deal with it.

At least we're going to have a glimpse how the Wii would be in HD, which will never happen by Nintendo's hands.

Care to explain?  Cause as I see it:

Cartridge based gaming?  Nope, PS1 was CD.

Analog stick?  Nope, N64's controller was all digital.  It was Sony who brought the golden standard of analog to all future controllers, as well as dual sticks.

Rumble?  Nope, Sony and Nintendo's rumble launched at the same time in Japan.  Nintendo with the Rumble Pak and Sony with the Dual Analog Controller.  Sony also made internal rumble a standard.

Of course, Nintendo fans who want to get on a soapbox about this will completely try to justify this:

    

Seriously, I don't care about Nintendo "copying" the Dual Shock.  It's a great design for a controller.  One that's remained mainly unchanged for almost 13 years.  It's also been emulated by every controller since, by various companies.  They just took what tech existed at the time and either improved upon it or put their own twist on it.  There's no difference between this and what Sony has done with the design of the Wiimote.  Of course, the actual tech behind the Move is all of Sony's making.

Also, what's up with people saying that the PS Eye was a copy of the Dreameye?  It was a digital cam with no motion sensing capabilities at all.  How does that even compare?  I guess we should also say the Wiimote is a copy off the Mad Catz Dreamcast Fishing Rod, even though it had very limited uses and was only used for a very few fishing games.  Though, given it was an actual motion controller, that would be the closer claim.  Still unfounded, though.

If you want to get all bent out of shape about Sony "copying", I guess you could just blast Nintendo for all the times they "copied" as well.  The above example, the D-pad, pause/start button, and on and on.  Of course, this would completely negate all the tweaks/improvements Nintendo has brought to the gaming industry.  Which really would be foolish.  Just except that every company does this and move on.

 

 

No, N64 was analogue from the start.

BEHOLD! The ORIGINAL PlayStation controller, before the N64 released:

Adding the 'horns' and *2 / 3 buttons was a brilliant idea, but recent controllers have improved vastly on the ergonomics (GameCube and X360), and put the main 3D input method in the primary position. I suspect that the reason Sony still goes with the dualshock design is because someone loves symmetry far too much, or perhaps even considers the controller itself to be too valuable a brand identifier to be usurped.

Now here is a comparison between the controller it was directly inspired by, the controller it directly inspired, and the controller that all of them inspired:

Since we're playing this pissing contest:

DID YOU KNOW that the Classic Controller Pro was designed with the advice of Capcom for Monster Hunter 3? And that the original Classic Controller was designed with the D-pad in the primary position to facilitate playing 2D games (mostly VC releases)?

Did you know that we ALL benefit from these technological progressions, and that we are all hypocrites (including myself) for moaning about it?



WHERE IS MY KORORINPA 3