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We actually had a study at work...talking about failed projects due to missed deadlines and we used Duke Nukem Forever as example.

Apparetnly that game was within 10% of completion 3 times with 3 different engines.

The main guy (forget his name) had shitloads money coming in from Duke 3D and he wanted to get it perfect, no matter at what cost. He had it almost done in 2000 with the Quake 2 engine, but then he saw Unreal which blew him away...and he changed engines.

The same process happened 2 more times...he had the game almost finished but then a new engine came out. The very last time we heard that Duke Forever make be coming out (late 2008)...he had the game almost done again...he just needed another "7 million" from 2K games...who wouldn't give it to him.

Anywho, whats the point of this post you ask? GT5 seems to be taking a similar path here... If another game comes out this year, that sells well and has something GT5 doesn't...it may get delayed again.