
Ico was the inspiration behind Fable III’s touchy stuff, Lionhead boss Peter Molyneux’s told OXM.
Molyneux said the game’s touch feature is “not a gimmick and is actually quite a big part of the game.”
“We were inspired by a game called Ico,” he said, referring to the Fumito Ueda PS2 classic.
Exactly how the touch functionality works is unknown as yet.
The game will also include a new weapon system, which sees weapons morph depending on how you use them, making them unique.
Furthermore, Molyneux said characters will, again, grow with behaviour; melee fighters will grow strong, gun-wielders will stay slim, and magic users will appear frail.
http://www.vg247.com/2010/05/02/molyneux-fable-iii-touch-mechanic-inspired-by-ico/
OXM added that “extreme expressions will make your character actually sprout ethereal wings in a display of power during combat.”
Molyneux added, ,“If there’s one thing we’re trying to do in Fable III, it’s make you feel powerful. It’s all about the power.”







