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puffy said:
greenmedic88 said:
People generally don't view handheld devices at an angle unless the display is being used as a viewer for a digital camera, so this shouldn't be a huge issue. But for anyone who thought they'd be able to see a 3D profile image of the action on screen; you'll be disappointed.

Nintendo isn't using a bleeding edge, just announced display technology for the 3DS; use some common sense. Nintendo always prioritizes cost factors when designing their hardware, meaning they'll use the most cost effective, most readily available solution.

The 3DS is well past the concept and initial design phases, meaning the displays have been sourced for quite some time. Most signs point to Sharp as the supplier for the 3D displays using technology that was introduced back in 2004.

Sharp recently started mass producing these displays for mobile devices (April 2010).

http://www.physorg.com/news733.html
http://www.slashgear.com/sharp-3d-touchscreen-lcd-another-nintendo-3ds-contender-0280110/
http://www.asahi.com/english/TKY201003240434.html

You realize that both the Sharp screens and these new Toshiba screens use the same tech right? They're both paralax-barrier based, the only difference is that the Toshiba screen enables the picture to change depending on viewing angle, whereas Sharps will not. However with use of a camera and face tracking technology, the 3DS will be able to emulate such an effect.

If they're the same, then the OP should have referenced Sharp, which will likely be the actual supplier of 3DS displays. They aren't the same even though they both use parallax barrier implementation.

I haven't seen any info that clarifies whether the specs on the Sharp displays have changed from the original (2004) 2-parallax to the 9-parallax barrier of the recently announced Toshiba displays, or whether they are separate part lines. There is a significant difference between the two. 2-parallax only shows the 3D effect with a left to right shift in perspective. The Toshiba shifts in 9 directions.