noodson said:
Nope. What's superior technically in Uncharted 2 compare to Gow3 ? (Short answer : almost everything) - Modeling (Nathan is about 30k poly) - Shaders, textures and normal map complexity - Lightning, shadow maps (might be the best sm i ve seen this gen), SSAO implementation,.. - IA (!), collision, particules, animation (crazy blending animation tech), inverse kinetic and so on.. - even scale (GOW3 has a relative great scale but not in the level itself), Uncharted renders a whole city in some levels with extensive use of streaming, and GOW3 is a fixed camera.
Pros for GOW3 - Art direction, or i would say type of design (more "sexy", cause it's "out of this world") - AA rendering (MSAA, wich is a ND base code they used)
Santa Monica is a very good studio, very talented artist, strong gameplay fondation, great art realisation, etc..but technically they are not in the same league than ND (not much are close in fact..) They indeed rely on ND and in some way to Insomniac for their tech stuff. |
While I disagree, that wasn't what I was referring to.
"No other game will beat Uncharted 2 this gen (i don't think UC3 will come this gen)"
THAT was what I was referring to.
Rockstar: Announce Bully 2 already and make gamers proud!
Kojima: Come out with Project S already!