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darthdevidem01 said:
SaviorX said:
Shame; Wii got the shaft.
I have the feeling though that some time soon such neglect will return to bite people in the ass.

No matter though; smaller teams will make way for next gen. It is only a matter of time. You wonder though why Japan bitches sometimes about gaming dying, yet they won't support the console that most people in their country want.

The only reason this 'core/un-comatose' audience they praise is on the PS3 or 360 is because they have thrown literally hundreds of those titles their way, and gave the Wii about 3 dozen. If the Wii got at least 25% more from the get-go they wouldn't be in such dire straits for a global audience.

on the other hand if PS3 got all those JRPG's/Ace Combat 6 from the get go it would have been much stronger too. PS3 missed out on boosts from fanbase for the new Tales of a gen, new Star Ocean of a gen, new Ace Combat of a gen. Not to mention the Sakaguchi games.

But Companies put them on 360 as they thought they could penetrate the Western Market by being on 360 only (Ps3 was doing less than GBA monthly in NA then).....but now FF13 doubled 360 versions sales in NA showing which console had the affinity for JRPG sales. Its been a whole round of bad decisions but things have improved greatly now with Xenoblade & The Last Story announcements!

I think timing had a lot to do with that, most of the 360 timed exclusives started development way back in 2005/2006, and I suspect the Japanese companies always planned it to be more of a "warm up" before shifting to PS3 anyway.  Microsoft obviously sweetened the deal in some cases too, with funding, bundles, promotions, co-publishing, etc.  And really, it wasn't a total backfire... games like Dead Rising, Lost Planet and Ace Combat 6 sold amazingly as 360 exclusives or timed exclusives.  And others still did decently, like The Last Remnant, Tales of Vesperia (outsold every PS1/PS2 Tales in America btw) or The Idolm@ster.

Still, priorities were backwards all around.  It should've been Wii support first, then PS3, then 360.  What we got is sort of the reverse. And now 3rd parties find themselves in the situation of developing for HD consoles with dramatically higher expenses and significantly lower returns than PS2, or a deflated/dismissive Wii audience who's been burned by and holds some animosity/indifference against almost everyone but Nintendo.  It's really a crapshoot at this point, which is probably in part why everyone's decided to refocus on handhelds instead and wait things out for next gen. :/