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almcchesney said:
technically if a game engine was designed and optimized for rendering two things at a time nothing would have to be downscaled, its just that to get a game to work in 3d and it was created for 2d, they had to do some converting, like how stardust hd went from 1080 to 720 and remained barely unchanged in the framerate department. it really just depends on how the game is made.

lol way to totally not know what your talking about