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dib8rman said:
How some can get behind certain things that don't need that much energy is passion but all I'm elaborating on is the microeconomics of what's represented in the OP. It seems like talking about the obvious (something right out of a Michael Parkin book on economics) gets people tense, so I'll help those who may be a little ignorant to the issue.

It's called a downward demand slope, it tends to happen when interest isn't there anymore. This is the only reason short of a cataclysmic disaster that could augment to the demand. It happens when the values aren't changing, the consumer has no reason to buy something they already own, in gaming it's about experiences because it's entertainment. So to reiterate the consumer has no reason to buy something they have already experienced.

I have nothing against FF7 or 6 or whatever, I unlike some people don't care to waste energies in that direction. Just a friendly comment is all I was making a note of information that isn't even my own but can be cited from any Macroeconomic text. LITERALLY ANY text you read on Macroeconomics elaborates on what the numbers in the OP represent. They even have pictures usually. =)

I'm sad your microecon prosseor didn't fucking stress about http://en.wikipedia.org/wiki/Ceteris_paribus

There are TWO variable in the supply and demand graph. Quantity, and price. At first, I thought you were simply making the mistake of lumping all Final Fantasy games as one product, therefore saying that there's a huge quantity, and therefore, there needs to be a low price. Well, that mind set is totally retarded, but no, you're saying something even more ridiculous, in an extremely belittling and arrogant way.

 

"It's called a downward demand slope, it tends to happen when interest isn't there anymore."

 

NO

Again, Ceteris paribus, "all other things being equal or held constant". The reason why the slope is downward sloping is a simple relationship, between two variables, x and y. It's the common sense and proven belief that if you have the SAME ONE product, and you raise the price, quantity sold will be lower. If you lower the price, the quantity sold will be higher. Simple, nothing involved with "interest" or freshness.

 

If you're trying to talk about deminishing marginal benefit (a common sense example will be that a scoop of ice cream will make you happy, but the tenth one won't be as enjoyable), then that brings me back to case one, which is that final fantasy, the series of individual products, is one product. But no, you have to focus on only one product at a time. All you can do, if you want to include factors OTHER than price and quantity, then is to SHIFT the demand curve. Which means that at every price, there is less quantity of products demanded.

*sigh* I don't even know why you're brining up macroeconomics. The aggregate supply and demand curve has nothing to do with this. If you're going to talk about the recession affecting game sales, fine. But the reason why those two lines are downward and upward sloping are not even related the supply and demand of a SINGLE product.

 

I've only taken two principles course of economics, but I don't go acting smug and big like you.