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Guerilla definitely made a profit -- rule of thumb for today's triple AAA titles is, sell a million to break even.

It's unfair, though, to compare KZ2 to MGS4, which is the capstone of Kojima's career and had the advantage of ten years of storyline development (1998-2008). Much more accurate to compare it to the second releases of franchises which went through dramatic improvements from their first versions -- e.g. Uncharted 2 or God of War 2. By that standard, KZ2 is a major success.