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Mr Puggsly said:
jarrod said:
Mr Puggsly said:
jarrod said:

I'm not sure if the CC is more practical to be honest.  To use Capcom as an example, they've only released 8 Wii games that even use it.  Meanwhile, they released 14 online PS2 games...

MoHun's franchise potential definitely pushed Tri beyond what the same sort of game could've managed with a different brand.  Still, it sold a million, and to compare that to your FFXI example, that game only sold ~200k.  Even MHG on PS2/Wii outsold FFXI.  Again, staggering sales for a subscription based game.

 

Lets not forget the many games Capcom has on Virtual Console. All SNES and N64 games inparticular require a Wii CC or GC controller.

 

Square said FFXI sales were hurt by having to purchase a BBA and HDD for the PS2. With that said many people probably purchased the PC version. According to Wikipedia, "Square Enix had announced that more than 500,000 users, using more than one million characters, were playing the game as of January 2004." Bear in mind FFXI was released in 2002. The market was very different back then. That was before WoW made the world MMORPG fans.

Edit: Also FFXI wasn't an offline game. Had it been it would have sold millions.

Well, technically all Virtual Console games are handled directly by the platform owners, they just sublicense all the 3rd party stuff and handle it themselves.  So all those Capcom NES/SNES/Genesis/TG16 games on VC?  They're all from Nintendo/Sega/Hudson.

I fail to see your point. They are Capcom games and they are on VC because Capcom allowed them to be. Its their games, its their money, at best Nintendo/Sega/Hudson get a small portion.

No point in debating online games. The circumstances of the games we're talking about are so different.

I bet we'd all be surprised by just how much Nintendo takes of every VC release honestly.  But my point was that Capcom has NOTHING to do with implementation of VC releases.  They don't touch the emulation or the control interface, ergo the games are not "classic controller compatible" do to anything on Capcom's part really.

And me posting the online games sales wasn't for debate, more to illustrate just how massive MH3's achievement actually was.  In fact, I believe no subscription based online console game has even hit a million sold in America or Europe either.