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Rainbird said:
@ Sharky54

I'll look beyond the unnecessary insult, and give you a rundown:

- Storytelling is stepped up, there is no reason why MMORPGs should be lesser RPGs than normal ones.
- Questing by pressing exclamation marks is gone, you will see events happen and you can choose to do something about it or not (like seeing bandits raid a village, stuff like that).
- Soloing and coop are being melted together. If someone is fighting a monster, you can decide to help them, and both of you will get full XP and loot.
- The World vs. World PvP will be in the same vain, you can choose to join, and you don't need a party, and 501 people on one team will still be better than 500 people. (From earlier posts, the PvP will be objective based. Raid this caravan, protect this castle, steal these catapults, etc.)
- The skill system from GW1 will carry over, but skills will be much more true to their description. If an elementalist conjures a wall of fire, rangers can fire arrows through it to ignite their arrows for example.
- The environment will be usable in combat. There will be things like trebuchets, and if a monster throws a boulder at you, it can be thrown back.

Read the whole thing for the juicy details.

Wait this is being hailed as the best MMO ever, yet is introduces nothing new? Lame. Everything there was been done before. Don't fall for fancy wording.