Remedy said they felt they couldn't get the narrative to work the way they wanted with a sandbox. Deadly Premonition failed terribly at that IMHO so I don't see any difference except the developers of DP went with it and Remedy ditched being sandbox to get the narrative experience they wanted.
Personally, I have strong doubts about delivering truly effective horror in a sandbox environment - so I'm expecting Remedy's decision to pay off rather than hurt the game.
Try to be reasonable... its easier than you think...







