By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Remedy said they felt they couldn't get the narrative to work the way they wanted with a sandbox. Deadly Premonition failed terribly at that IMHO so I don't see any difference except the developers of DP went with it and Remedy ditched being sandbox to get the narrative experience they wanted.

Personally, I have strong doubts about delivering truly effective horror in a sandbox environment - so I'm expecting Remedy's decision to pay off rather than hurt the game.



Try to be reasonable... its easier than you think...