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Random Canadian said:
radha said:
really?????? any source ?? but thats harder than emulating

No its probably a lot easier and you can get MUCH better upscaling results if you change the game engine to run natively on the cell then you dont waste all that CPU time/power with the overhead of emulating another chipset.  Think of GOW 1 and 2 remakes running at native 720 instead of upscaled, GOW2 now looks as good as PS3 launch games.

 

As for a SW solution Im not sure one is possible, I recall hearing something about how the PS3 lacks the bandwidth in one area to really ever properly emulate most PS2 software.

well if the leave all the assets the same thats true, but is only easy for sony not for the publisher and developers, is a lot of work to make a game again, with emulation only sony has to work to get the amulator running



dd if = /dev/brain | tail -f | grep games | nc -lnvvp 80

Hey Listen!

https://archive.org/details/kohina_radio_music_collection