Random Canadian said:
No its probably a lot easier and you can get MUCH better upscaling results if you change the game engine to run natively on the cell then you dont waste all that CPU time/power with the overhead of emulating another chipset. Think of GOW 1 and 2 remakes running at native 720 instead of upscaled, GOW2 now looks as good as PS3 launch games.
As for a SW solution Im not sure one is possible, I recall hearing something about how the PS3 lacks the bandwidth in one area to really ever properly emulate most PS2 software. |
well if the leave all the assets the same thats true, but is only easy for sony not for the publisher and developers, is a lot of work to make a game again, with emulation only sony has to work to get the amulator running
dd if = /dev/brain | tail -f | grep games | nc -lnvvp 80
Hey Listen!