WereKitten said:
It's really so short that I'm not sure about it being pointer or gesture based. Anyway 3mm at 2m is the resolution of the camera. But the real resolution you could use for pointing with your hand would be the resolution of node positioning after the software processes the camera images to the 3d model. That's obviously quite a bit rougher, and we actually have some old numbers. I can't link to the original article, but didn't the main Natal dev talk to New Scientist about positioning limbs within a 4cm cube? That's probably the ballpark of your node resolution per frame. Let's be optimistic and say that he meant a cube of 4 cm^3 volume and not a cube of 4cm per side. That would mean about 1.6cm linear resolution, ie if you map the screen to the position of your hand in a meter wide space, you get (1280/100)*1.6 pixel = about 20 pixel of error. You can average n samples, of course, increasing the resolution by a sqr(n) factor, but adding lag for about n-1 frames. Thus you won't probably see anything better than 15pixels if we assume these are the numbers. |
Two things.
What distance from the camera is he giving this estimation. ?
Secondly, the depth accuracy is around 2cm at the back end of Natal's range, this gives credence to that estimation. I would hope that MS devs do not fuzzify the xy accuracy by a factor of 5 on the optimistic view, and 13 on the unoptimistic at 2m.







