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WereKitten said:
JaggedSac said:

It actually shows head tracking is working as well. And how the fuck can you guys tell it is laggy, the camera is shaky as fuck and you can barely see the people's limbs.

And no, that was not a pointer based on the hand.  Although a pointer would be trivial to implement with Natal.

Well, it looked like a pointer based on the x-y position of the hand to me, even though it seemed to map a very wide real space to a small area of the screen around the virtual "joystick" used to select the play mode. Unless it's gesture-based with hand swipes, and the pointer gravitates toward the center by itself.

If I remember well from the specs it looked like it had not enough resolution (or you could multisample a lot, but get bad lag) to map a proper real-time pointer with pixel-scale accuracy, but it should be good enough for elements of GUIs like this.

It looked like the bolded to me.

And the XY accuracy of Natal is around 3mm at 2m away from camera, based on the PrimeSense specs.  This would of course change if the FOV of Natal is different from the PrimeSense specs.  3mm is quite enough to make a real-time pointer, but it would not be pixel perfect.  I probably couldn't hold my hand still enough for pixel perfect anyway, as even the slightest shake would be displayed :)