Mr Puggsly said:
1. Well I guess neither of us can prove what the majority owns, but the PS2 online community would have been much larger had the PS2 been eqipped with an ethernet port on day one. Also you'll agree that the amount of people playing console online games has changed greatly in the last 5 years. Many core gamers missed out on playing PS2 online because they had the fat unit. Having to buy the BBA hinders many from playing online. 3. Well it wasn't a big enough improvment apparently. Because MH2 sold considerably better. Like I said, there are a lot of circumstances why MH performed better on the Wii. You're throwing even more on the table. But the increase of online gaming on consoles shoulnd't be ignored.
The core sales have been poor enough for developers to give the Wii less core games even with its large userbase. Bear in mind I'm saying LESS. I'm not saying its being ignored completely. |
1. Actually, considering it can house a HDD, I'd say the fat PS2 is generally better equipped for online gaming. I'm sure Square was rather pissed with the slim cutting off FFXI sales at the knees. Honestly though, I don't think buying a $30 BBA is that much of a limiting factor for MoHun, no more so than buying a $20 CC.
3. MH2 was a whole new game, and released after the franchise started gaining traction on PSP. Cute strawman though.
And I don't think you really understand what a non-factor online is in Japan, and that it's certainly not the secret to MoHun's record success (local co-cop is). The fact that an online focused console game even sold a million units in Japan is staggering, and probably something that won't be repeated this gen (unless Wii sees MH3G or MH4).
Core sales on Wii are a chicken/egg scenario, for a wide variety of reasons. Which came first, mediocre sales or mediocre support? So far as I can tell, the AAA batting average is 100% (MH3) though, which goes to show if 3rd parties put in the effort, they'll get the return.







