By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Mr Puggsly said:
jarrod said:

1. PS2 slims account for nearly 50% of all PS2 sales, I'd say "the majority" of PS2 consoles are actually equipped for online.  I'd also say the majority of Wii's aren't "equipped" to play MHG, given it's only playable with a CC (Tri can use Wiimote+nunchuk though).

Online play was pretty common on latter day PS2 as well, even in Japan.  Capcom alone had a ton of titles that managed it (CVS2, MVC2, 3rd Strike, Monster Hunter 1/G/2, RE Outbreak 1/2, auto modellista, etc, etc) and even had their own all encompassing KDDI service to cover it (which MHG/3 on Wii still uses today).  

2. I don't disagree, Nintendo's online solution this gen has been awful form nearly every angle.

3. It doubled class ranks, and had tons of new content.  It also released before MH2 was even announced.

Really though, none of this is really all that relevant.  G Wii sold because it was a warm up for Tri (demo!), and the franchise had exploded on PSP. Inherent platform suitablitiy for online play was a complete non-factor in Japan, where "online" is a niche factor even among MoHun fans.

 

 

And to core Wii game sales, TYPICAL core sales on Wii work both ways.  As in they're TYPICALLY not great, and TYPICALLY not awful.  They're TYPICALLY rare situations, both ways.

1. Well I guess neither of us can prove what the majority owns, but the PS2 online community would have been much larger had the PS2 been eqipped with an ethernet port on day one. Also you'll agree that the amount of people playing console online games has changed greatly in the last 5 years. Many core gamers missed out on playing PS2 online because they had the fat unit. Having to buy the BBA hinders many from playing online.

3. Well it wasn't a big enough improvment apparently. Because MH2 sold considerably better.

Like I said, there are a lot of circumstances why MH performed better on the Wii. You're throwing even more on the table. But the increase of online gaming on consoles shoulnd't be ignored.

 

The core sales have been poor enough for developers to give the Wii less core games even with its large userbase. Bear in mind I'm saying LESS. I'm not saying its being ignored completely.

1. Actually, considering it can house a HDD, I'd say the fat PS2 is generally better equipped for online gaming.  I'm sure Square was rather pissed with the slim cutting off FFXI sales at the knees.  Honestly though, I don't think buying a $30 BBA is that much of a limiting factor for MoHun, no more so than buying a $20 CC.

3. MH2 was a whole new game, and released after the franchise started gaining traction on PSP.  Cute strawman though.

And I don't think you really understand what a non-factor online is in Japan, and that it's certainly not the secret to MoHun's record success (local co-cop is).  The fact that an online focused console game even sold a million units in Japan is staggering, and probably something that won't be repeated this gen (unless Wii sees MH3G or MH4).

 

Core sales on Wii are a chicken/egg scenario, for a wide variety of reasons.  Which came first, mediocre sales or mediocre support?  So far as I can tell, the AAA batting average is 100% (MH3) though, which goes to show if 3rd parties put in the effort, they'll get the return.