joeorc said:
update people:
Gaming, Sony PS3 upgraded with cooler 40-nm RSX graphics chip, profits await (updated)
It's a milestone folks: the PS3 hardware is finally ready to generate a profit. The loss-leading console once estimated to cost Sony more than $800 per (losing between $241 and $307 per console sold back in 2006) has likely turned a corner thanks to a reduction in manufacturing costs. While Sony isn't saying anything on the matter, PocketNews confirms that the latest PS3 SKU -- CECH-2100A spotted in the FCC back in February -- uses an improved RSX graphics chip based on smaller 40-nm processes similar to the PS3 Slim's new 45-nm Cell processor. The result is a 15 percent decrease in console power consumption when compared to the 120GB CECH-2000A PS3 Slim sporting a 65-nm RSX. The cooler running chip allows for a stealthier heat sink and power supply in addition to a smaller cooling unit. Those changes combined with fewer adjoining chips around the shrunken RSX should make the console cheaper to build which is good news to Sony's sagging bottom line.
Update: PocketNews has confirmed with Sony that the RSX graphics chip is built using 40-nm processes (not 45-nm). Post updated to reflect the change.
So:
there indeed may be further reduction's to the 32nm scale faster, than the reduction from 65nm to 45nm for the Cell before the the RSX may go to the 30nm scale much faster Now due to yield's getting to a stable point of generation though I do think the Cell reduction will beat the RSX further reduction.
I did not think Nvidia would have shrunk the die this fast, that's a pretty good scaleability for the RSX.
example:
while for GPU manufacturing, the "die shrink" usually first involves in shrink the die on a node not defined by the ITRS (for instance the 150 nm, 110 nm, 80 nm, 55 nm and more currently 40 nm nodes.
while in CPU's:
In CPU fabrications, it is noted that a "die shrink" always involves in an advance to a lithographic node
as by the ITRS:
example:
90nm to 65nm than to the 45nm nodes an so on.
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40nm is good news.I read somewhere Toshiba were helping Sony and Nvidia shrink RSX.And about the Cell,Toshiba are already working on reduction,they could even do 22nm