chocoloco said:
Well were keeping it alive for him so I'm sure he wont mind. I don't know if this topic has been discussed recently in a thread, but it is certainly worthy of reflection by all grown gamers. America only bans nudity and sex as we tend to be more prude than the average European (danm puritans!), but for whatever reason violence in massive quanities is not taboo or hardly questioned. I could understand it would suck not play great games like gear of war and others. I was purposely trying to get reactions out of people by making up something that I really wouldn't promote, but at least it created an interesting discussion. The most unfortunate of people experience domestic abuse, gang violence, or ethnic or religous persecution in there everyday lives. This will have a much greater impact than any amount of violent came play exposure would provide. So I would really never encourge exposing children to violance, but the effects are minor. It has been shown in psychology that exposure to violent images creates more aggression in children that see more violance. Yet it is only a coorelation not causality and also could mean more agressive children watch/play more violent media.
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Europe and America are the polar opposites on this matter. While, as you put it well, america has no problem with violence per se, here in Europe it's abhored.
Everyone's afraid that somehow the next Hitler, Franco, Mussolini, Salazar, Stalin and whatnot, will rise thanks to the exposure to too much violence, even though kids nowadays are amongst the most violent children I've interacted with. Not because of the easy access to violence, but because of the lack of morality or pure, simple education by their own parents.
Unfortunatly, one can't shield children from those kind of exposures. It trully is a case of a Damocles Sword. One on hand, if we shield the children from the reality of the world, in the future as an adult, he/she would be underhanded in terms of social skills and wits needed to overcome or contour those kind of situations; and on the other hand, too much exposure to that reality would leave them with a dimished sense of responsability, if they are not properly taught and guided to distinguish right from wrong, what's necessary from what musn't be.
The same principle can be applied to video gaming and every other kind of media. Myself as a child, I grew up playing Resident Evil, watching tons of horror movies and all sort of violent behaviour portrayed on interactive media. Yet, thanks to my parents uprising and guidance, I learned to compartmentalize each situation and learn from them in a positive way.
Sadly, most parents nowadays don't do that, which is a major factor to the surge of violence amongst younger generations nowadays.
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