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"[high-end games] are infinitely more fun, demanding and exciting"

Realizing this is just more PR spin, but suppose Sony actually started making their games "infinitely more demanding". 

Thus, instead of being just very good at playing one of their game, or even great at it, you now have to be one of the top 10 players of the game in the world, and you might be able to win at the game.  All of a sudden, it's not so much "infinitely fun and exiciting" any more for most all of us.

 Which brings us back to the casuals and gamer dropouts.  Too many games did become infinitely demanding, both in terms of playing the game and just playing the game for a short while.  And for them, it wasn't that much fun anymore.

 



Torturing the numbers.  Hear them scream.