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BTW: revenue is meaningless. It's the stat that game analysts will use to sell the industry as a whole. But unit sales and profits are more meaningful for examining which companies are most successful.



"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."

Satoru Iwata, Nintendo President. Only slightly paraphrased.