BTW: revenue is meaningless. It's the stat that game analysts will use to sell the industry as a whole. But unit sales and profits are more meaningful for examining which companies are most successful.
"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."
Satoru Iwata, Nintendo President. Only slightly paraphrased.







