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Soriku said:
routsounmanman said:
No way. FFX had the best FF battle system ever, so deep. FFXIII was a turd in comparison; even FFXII is superior, and gosh I hated that game. Back to square one, Square


lol, how was FF X's battle system deep? :P I liked the Sphere Grid but when it came to the actual battling it wasn't much different from other turn based games.

I'd prefer if more devs went for more innovative turn based battle systems like Baten Kaitos Origins or Paper Mario as I said before.

@andre

Agree. TTYD combat is fun.

That's the thing, Final Fantasy did make a semi-innovative system where you needed to press buttons outside of commands and utilize more than just the stereotypical 'Attack + heal' Strategy.  It was Called FFVIII.  But tons of people whined that the game sucked, despite its obvious upgrades to FFVII, which was even a downgrade to FFVI in both variety and available actions in battle.  So they changed it and went back to a more 'classic' style with FFIX.

FFX was actually another unique and fun concept.  The bar on the right that told you the progress of battle and which stage you would attack really helped, as it let you plan ahead in tougher boss battles.  Of course, it can be said that the fact that they had to add such a system either shows that Final Fantasy has flaws that require a handicap, or that they were trying to make the game more user friendly.  I think its a little bit of both.  But in terms of versatility and pure 'fun', FFX definitely comes in second for me in ranking of the Final Fantasy series.  And like FFVIII, was a clear step forward for the simple 'press X to attack or heal' systems of FFI-VII.



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