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Yeah, any game that resembles the granddaddy, pen and paper Dungeons and Dragons, by remaining turn-based, is archaic.  I don't want to put forth my best strategy each turn, I want teh graphics to flow and everything to be fast-paced.  WoW > D&D.  D&D 4e is basically WoW anyway, and that's for the better.  I also don't like the uncertainty with turn-based games as to when each character will act relative to one another (initiative).  I just want to know ahead of time how fast each character can move, as in how many attacks within how many seconds of gametime, and have it set in stone.