Yeah, any game that resembles the granddaddy, pen and paper Dungeons and Dragons, by remaining turn-based, is archaic. I don't want to put forth my best strategy each turn, I want teh graphics to flow and everything to be fast-paced. WoW > D&D. D&D 4e is basically WoW anyway, and that's for the better. I also don't like the uncertainty with turn-based games as to when each character will act relative to one another (initiative). I just want to know ahead of time how fast each character can move, as in how many attacks within how many seconds of gametime, and have it set in stone.







