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Squilliam said:
disolitude said:
Squilliam said:
Good to start early. This won't be important until the next generation with systems designed specifically for 3D output at 1080P.

If next gen systems are to have the type of video processing power to do 3D  + improved graphics over this gen...what entry level price do you think we are looking at?

I mean, thats like going to Naughty Dog and telling them...

"Make Uncharted 3 look better than Uncharted 2. Make it 1080p. Make the refresh rate stable at 30 hz.  And when you are done, make the PS4 do all that TWICE, so we can have it in 3D"

The type of PC rig able to run this today would have 4 bg of ram, quad core cpu and a 400+ dollar video card gpu(GTx285 + or ATI 5850+)

Entry level price? Between $249 and $299.

Also it'd be cheaper for developers to make games in 3D than it would be to expend the effort making even more high fidelity assets for the next generation. One or two programmers are a lot cheaper than a team of 20-30 artists!

The reason? The next generation GPUs/CPUs are both more efficient and powerful for the same number of transistors given a limited power budget and the console manufacturers have easily got at least three times as many to play with. Not only will the next generation hardware be more powerful, it will also be more efficient and it will be able to reuse many of the products of the left eye render for the right eye as they happen at identical frame-time. This efficiency is a hardware level feature which is only present in DX11+ GPUs.

I don't know if I agree with the whole efficiency aspect. I mean the GTX 480 which just came out pushes the boundaries with whats physically possible with video cards given the specifications for PCI-E slot. If we look at the history, these video cards are getting bigger, hotter and consume more and more power.

I personally think we may see the first dual GPU console next gen...and a 1000 watt power supply built in the X720 :)