Squilliam said:
Sorry, not a paradigm shift but I couldn't think of anything better to call it. Why would anyone buy a Wii when they can get a system which plays all the Wii titles, upscales them, plugs into the TV via HDMI and plays all the newer titles for merely 2.5 times as much What does Nintendo get out of it? They get lower margins and no fringe benefits for market share and 3rd party attention in the next generation. It simply doesn't make sense outside of the third world to release a console with such low margins which competes against their own higher margin products. Yep and I stand by the 30* stance I made. The PS2 was 6.2 Gflops peak and the PS3 is >150 Gflops peak which is about a 30* increase. Since the PS3 has 600M transistors, they ought to be able to fit ~1.2B transistors into ~100mm^2 on the 28nm process at Global Foundries which translates into roughly double the performance and probably more in real world scenarios due to much greater efficiency per transistor, high memory bandwidth etc. |
*travels back to the days when PS3's were backwards compatible*
Why would anyone buy a PS2 when they can get a system which plays all the PS2 titles, upscales them, plugs into the TV via HDMI and plays all the newer titles for merely 2.67 times as much. What does Sony get out of it? **They get lower margins** and no fringe benefits for market share and 3rd party attention in the next generation. It simply doesn't make sense outside of the third world to release a console with such low margins which competes against their own higher margin products.
** This is incorrect for the PS3/PS2 situation, why would it be the case for the Wii2/Wii situation?**







