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I've said it before, and I'm sure I'll say it again: the trick to preventing piracy isn't DRM. If companies want people to spend any amount of money on a product that can easily be found for free online they need to create some form of incentive to keep our business.

Back in the early days of PC gaming when you purchased a game you would often get swag, be it a map or booklet or a demo or another game; now you would be hard pressed to find a company that includes an instruction manual, let alone anything of value. There needs to be some sort of incentive to BUY the game instead of downloading it, and since both options net you the same game, it cannot just be the fun of playing a legit copy.

Just my opinoin though.



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