coolbeans said:
Hmmm...I remember seeing Remedy mention that everything other than the "opaque geometry *something* " (lol don't remember exactly) ran at native 720p while geometry was 540p. They mentioned a bunch of things about buffers but I don't know anything about that to go into detail. |
As I said before, it makes zero sense to render the geometry at a lower resolution than the effects. Every single other engine does it the other way around, if they use buffers of varying sizes.
And Remedy is clearly trying to hide the fact that it's game runs in low resolution by not addressing it directly, but writing a bunch of technical mumbojumbo that applies to every single damn engine out there, and throwing out random "facts" about the engine that no one cares about. Wow, 50+ buffers that take up 80MB of space, the equivalent of ~20 1280x720 buffers. Well damn, I guess 960x540 is confirmed, because how do you fit 50 1280x720 buffers in the space 20 1280x720 buffers take?







