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MLAA doesn't blur texture at all.

GOW3 press shot (oversampling (as usual)):
http://i46.tinypic.com/2vb293t.jpg

GOW3 framebuffer grab (Ingame MLAA):
http://openpandora.info/hosting/upload/files/2010-03/f78111.png

There's no texture blurring in Santa Monica's implementation, the only difference is obviously the shader sampling between an heavy press oversampling and MLAA.

That's way beyond any other technique on other console game (and in 720p,(and up to 60fps..))