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Rendering at 960x540p + AAx4 means that the game is actually rendered at 3840x2160.

[With my Xbox360 developer's cap on]
Please Selnor, dont discuss things you know nothing about, Ive just listed a few games that render with 4xMSAA, even though you alan wake is the only game that does it.
And now the above incorrect statement.

1. What you're implying is bruteforce supersampling, where the whole image is rendered at a larger resolution and downsampled
http://en.wikipedia.org/wiki/Supersampling
alan wake uses MSAA, like most games
http://en.wikipedia.org/wiki/Multisample_anti-aliasing
The reason games use this instead of true supersampling is, its quicker it does look worse though

2. AAx4 equals 4x the samples for each final pixel.
960x540=518400 samples
3480x2160 =7516800 samples

That is 3480x2160 = 16x the number of samples that 960x540 has
[/With my Xbox360 developer's cap on]

Oh yes alan wake does look very good, one of the best looking games this generation



All bow to me the VGChartz current reigning 3DS prediction champion 

 Bet with tbone51: Pokeon X & pokemon Y will not sell more than 8 million in 2013

 jarrod said:The Xbox360 or ps3 will not sell more than 75million units

July 2009 daveJ saidTrue the wii has a large lead now but by 2017 the most likely result will be 1. ps3 2. xbox360 3. wii <-- wii's successor launched in 2011 effectively killing sales of the wii

 2009 daveJ said: The wii will not break the 50% marketshare barrier it will go below the 40% marketshare barrier though in the future. VGChartz members: Impossible, youre an idiot that knows nothing about sales