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Hmm... what's the minimum value? I guess I'll give this 0.5/10. Yes, 0.5. There aren't many games that I've played that are worse, let alone RPGs. I can't give as much detail as I did with FF7, because I remember very little of it. (Repressed memories and all.) But I'll bulletpoint what I can:

-Drawing spells. Who thought this was a good idea? All this did was to lengthen the battles pointlessly. Or was it so that you could get to the next problem...?
-Junctioning. Wow, I've never seen an FF break this badly this early. Of course, given other ways in which the game could break, you had to play the break-back game. And that's not fun, that's just seeing who can brute-force the other through asinine game mechanics.
-Level-tying. Ordinarily this is a good thing. And I've seen it done well before. But it fails here. By tying it solely to whiny-emo-main character's level who you can't remove from the party, it forces you to either stick with the first 3 characters you get (staying with 3 = another flaw), or making everyone else in the game useless. Though I guess this alludes to my next point...
-Memorability. What happened in this game? Damned if I remember! Who were the characters? *shrugs* I really can't remember anything about this game.
-Summons. What do you mean there's no penalty for using them? (Well, other than the absurd amount of time they take to cast.) And, if anything, you're encouraged to use them, to make them stronger? Why bother even having the characters I don't remember, then? Just give me the monsters directly, then maybe things could flow better...

Fortunately, the FF series never got this low again. But damned if it hasn't tried a few times. I'd easily take any FF over this one, yes, even ones like Mystic Quest.



-dunno001

-On a quest for the truly perfect game; I don't think it exists...