Rainbird said:
Oh thank god xD But how is it the only game with fullscreen 4xMSAA? To my knowledge, both Siren: Blood Curse and Fight Night Round 4 (360) run with that setup. And how does MLAA blur textures? The best example of that implemented in a console game is God of War 3, and the only noticable blur is the motionblur. |
MLAA works by blending the colours either side of an edge to make the edge lines appear non jagged. It's this blending of the colours that can cause textures either side to blurr. Because the AA is adding in blocks of colour, which dont have any textures on them. If for example it was possible to see the same game with MSAA ( Like Crysis ) you can see a noteable difference. But it doesnt matter to much with a res of 720p. 1080p would be alot more noticeable.
EDIT: I believe FNR4 and Siren were not FS 4xMSAA. For example it was only characters in FNR4. Whereas the rest of the image wasn't. Like Gears 2: It has only got 2xMSAA on effects and transparencies. The rest has no AA at all.







