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Image resolution of games need serious explantion by someone. Remedy are the first dev to actually tell us all the different aspects of a game will vary greatly in resolution.

I'm guessing that normally native res is determined by the geometry. This is quite bad actually. That means the actual hard edges of objects. Thats it. Everything else that makes up the image could be 240p and noone would know till the game is out that the image looks atrocious.

Doing a bit of digging. I hooked up VT3 on my tv. Looking at it now, it's so obvious. The geometry lines look great. But the shoes, shirts, hair, grass. Looks shifty as hell. The geometry of the image looks great, but the effects and textures look like Xbox 1.

Remedy talk about 50 odd different image points that have differeing resolutions. I'm guessing shadows is 1 as some games have very low shadows where you can clearly see major res drops.

Personally, I would like an average of all the image resolutions to be the overall resolution count on the box. Not just the geometry. As it's about 1/50th of an image. No?

I have left a message with Remedy on a list if possible so as to start understanding this more.

If anyone here has alot of knowledge about this ( but for some reason has stayed quiet and never let us know ) please could you help me understand why devs knowingly hid this info before?

Personally I will gladly have 540p, if all the rest of the image res is upped. Overall look would be much better.