Squilliam said:
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-Never been asked a dime for content up until some time after 2006, after the consoles hit.
-Never has matchmaking been the only way to play online
- Only games with limited guns were ones that actually required strategy, a la Delta Force, and trust me, none of the shooters out right now have even a fraction of the tactics of those games. Wolf3D did it because of a limitation, just as consoles are doing it because of a limitation, thjough a different kind.
-Wolf3D was the very first of FPS games, literally the first. It was slow, again due to limitation, the very next game, DOOM is already faster than all console shooters released. Very very sad that consoles can't even handle a game type from early '90s.
-Repetative gameplay is not cherrypicking, any repetative shooters on the PC never got over low 80s, usually in the 70s at best. Meanwhile you consistently have games with gameplay that is copy pasted, Halo even copied the level designs, get extremely high scores.
-SKill = reflexes + tactics. Currently there is no games out there that requires the reflexes of UT, or the tactics of CSS. They just take a lot less skill, more about that later.
-After BF2 how many leveling systems did you see on the PC? 0. I rest my case.
-There is no way you can spin lack of mods and SDK into a positive thing, especially added to my first point. The video gaming industry is the only one that removes features and asks more money for them as time progresses.
-Saying HL1 has the same amount of models as Halo is kind of pathetic, considering HL1 came out 3 years before Halo, and it still managed to have more models for online play than Halo has ever had, even right now. The last time there was only one model was probably DOOM2. THis is just fail.
This is why games in general, not just shooters, have started to suck terribly since 2006. This is a quote from DICE, the guys behind Battlefield:
"Gordon Van Dyke: It's not a shift in focus, but more like somewhere we wanted to explore. I think what happened was, consoles have reached a level where we could introduce people to something we had been giving to PC players for quite a while. It was an exciting opportunity. So we really focused on that. There are more expectations of us, for the PC game. It almost kind of makes you weary, you get nervous, you put these unrealistic expectations on yourself as a developer. You forget that the whole premise is to get something out there that's really fun. We realized that BC2 was going to provide that. We have a lot to live up to on the PC, and I think the original Bad Company's focus was to kind of...reintroduce Battlefield to a new audience on the console. BC2 is like, maybe in retrospect, we could have given BC1 to the PC but we didn't. We didn't feel like it was worth it to go back and try and do that, but we thought, "Well, let's give them BC2." It lived up to expectations, I think, what PC players were expecting. Especially for a new engine."
To sum it up, if console gamers were to wisen up, and actually play old FPS games, they'd probably be bitching as much as PC gamers are right now. Except they aren't so they just don't know what they should be asking of developers, thus giving developers the excuse to release shit games.







